![]() That's lots of saving, but might save you a lot of frustration. So best is to save when I make a new paragraph. I add a lot of paragraphs, mostly grouping together one action before the next one comes. With this guide you should never fail to find where you need to go. This is to make sure you never get lost in the universe. This would look about like this: (W, S, Argon Prime S, E) This means you fly westgate, then southgate and you arrive in Argon Prime where you take the southgate again. Sometimes there is a long journey and I will add a name of a sector to it. If you were in another sector that might be a longer list. If you want to fly from Argon Prime to Home of Light, you take the south gate, so I simply would write someting like "fly to home of Light (S)" and that's it. So when you just have to fly through a series of gates to get to a specific location, I won't write long descriptions, simply the gates you have to take. Since the X-Universe is built in a pretty square fashion, in nearly every sector there is a gate that's called one of the four main directions. Go into your options and change it to 1000% to shorten wait times.Ĭheck the "Starting Tips" above, many simple things, or annoying ones can be avoided by simply reading them. Also very practical, run the SETA and it will be used until you either are docked or through the gate. In case of a gate, it will fly you safely through it. In case of a station, it will fly there and dock you (if you have permission). Remove the sector map from your screen by hitting "." and use the autopilot "shift+d". When you've found a destination (gate or station) in your sector map, select it, then hit "t" and you have it as your target. You can still fly around with it open, watch the white arrow that tells you where your ship points. Use the sector map to find your way around. Skip it if you like, but I found these things very useful to know over the course of time. If you want to post this guide elsewhere, go ahead, but drop me a mail so I know where it is posted. For everyone else it's a pretty close fit to what you encounter in the X-Universe. If you use other versions or settings, things might be different, so this guide might not be always right for you. Second, it's written using the patch 1.2 (Released late October 2005). But you should know a few things before considering this guide.įirst, it's based on the UK version of X3. This guide does not claim to be perfect, 100% accurate at all times, nor complete. The first image is a redone shot of an X2: The Return release and the others may be prerendered scenes.Gameguide by Christian 'Simon Moon' Riesen ( writing a guide for X2, it seemd natural to me to do the same for X3. The graphics shown off so far look very good, though they're not exactly screenshots. Community involvement has been extensive, throughout the development process and the launch of X3: REUNION will see many innovative fan creations in the final retail game. (Artificial Life) system, X3: REUNION will present players with an ever changing, evolving universe where a player’s actions really can shape the future of the universe. The economy model in X3: REUNION is more complex than any previous X game. Extensive development has gone into the X3 engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. X3: REUNION immerses the player into the most realistic, living universe, ever experienced. This is a trend I expect will follow among many future space sims, and in fact could easily help to revitalize the space sim genre overall. It will also be made for at least one home console system. X3's story will be beefed up heavily and the universe will be more immersive. The X Beyond the Frontier series has been known for sharp graphics and decent Privateer-style space exploration, trading and combat. The cancelled expansion was due out soon, but the new work will take most of this year. Elements from the game will be used in an all new sequel, X3 Reunion. Ruadrim noticed that Egosoft has announced the cancellation of X2: The Return. Space Sim First Look: X3 Reunion Announced
0 Comments
Leave a Reply. |